Sairento VR is a virtual reality cyber ninja action game that combines fast-paced movement with melee and ranged combat. Players take on the role of a ninja operative navigating high-tech environments while using acrobatic locomotion and an expanding arsenal of weapons. The Weapons Pack adds three new options to that arsenal, the Kusarigama, Kigiri, and Slugger, each designed to alter close-quarters and mid-range engagements.
Gameplay
Core movement relies on triple jumps, wall runs, power slides, and back flips that let players traverse levels with fluid momentum. Time can be slowed during combat to line up precise strikes or shots. Combat mixes melee weapons with firearms, rewarding players who chain aerial maneuvers into attacks. The Kusarigama functions as a compact kama for direct strikes but extends into a sickle-and-chain form for sweeping or flailing attacks at greater reach. The Kigiri serves as a claw for slashing and grappling, with the added option to launch its blades as projectiles. The Slugger operates as a plasma-based submachine gun that draws from a heat gauge rather than traditional ammunition, requiring careful management to avoid overheating during sustained fire.
These additions integrate directly into existing loadouts, giving players more choices for adapting to different enemy types and arena layouts. The movement system remains the central loop, with weapons serving as tools to capitalize on positioning and timing rather than standalone features.
Game Modes
The game supports a campaign that progresses through structured missions with objectives and enemy encounters. Challenge levels provide replayable scenarios focused on score, survival, or specific combat constraints. Multiplayer options include cooperative play where multiple players tackle missions together, as well as competitive modes that emphasize direct confrontation. The Weapons Pack weapons function across these modes, allowing users to experiment with new combinations in both solo and group sessions.
Expansion Content
The Weapons Pack specifically targets variety in combat approaches. The Kusarigama encourages hybrid close-to-mid range tactics by switching between compact and extended forms. The Kigiri introduces a projectile option within a primarily melee weapon, creating opportunities for quick switches between slashing and ranged throws. The Slugger shifts emphasis toward sustained fire with resource management, differing from conventional reload mechanics. Together these tools expand tactical options without altering the underlying movement or progression systems.
Is It Worth Playing?
Player feedback highlights the movement system and combat satisfaction as standout elements, with many noting the game rewards practice with its controls. Steam user reviews rate the title Very Positive overall. The Weapons Pack appeals most to players already invested in the base experience who want additional melee and hybrid options. Those seeking a VR title centered on acrobatic ninja combat rather than traditional shooting or story-driven RPG elements will find the core loop consistent and engaging. The game remains available on PC and continues to attract players interested in its distinctive locomotion and weapon variety.