SD Gundam G Generation Cross Rays is a strategy RPG that combines tactical battles with team management and unit development across multiple Gundam timelines. Players assemble squads from Mobile Suit Gundam Wing, SEED, 00, and Iron-Blooded Orphans to engage in grid-based combat while handling progression systems that emphasize customization and long-term growth.
Gameplay
The core loop centers on forming groups of SD-scale mobile suits and pilots, then deploying them into battles where positioning, unit abilities, and support effects determine outcomes. Combat features high-definition 3D models with dynamic animations and character cut-ins that highlight key moments. Between fights, players level up units and characters through repeated engagements, unlocking stronger performance and new options.
Development, design, and capture mechanics allow for deeper customization. Units can be upgraded with parts that alter mobility and maneuverability, while pilots gain abilities that influence group performance. The season pass expands these options through added dispatch missions that reward supply parts such as Accel Drive, which boosts mobility for units below a certain maneuverability threshold, and various MS EX Boosters that trade maneuverability for increased mobility stats.
Group formation happens in a dedicated interface where players organize teams before sending them on timed dispatches. These missions run in the background and return with rewards including modifications, new units, characters, BGM tracks, and character abilities once the set dispatch time elapses. This system encourages ongoing management even outside direct battles.
Game Modes
Story Mode serves as the primary single-player experience, structured around stages drawn from the four featured Gundam series. Players progress through chapter-based scenarios that introduce units and pilots from each timeline, culminating in a final stage unlocked only after completing all prior content. Each stage presents tactical objectives that reward careful squad composition and resource use.
Dispatch missions, introduced and expanded via the season pass, function as an additional layer of progression. These come in multiple added sets, each containing missions that players access after forming groups. Rewards scale with mission difficulty and completion conditions, providing a steady flow of enhancements without requiring constant active play.
Season Pass Content
The season pass bundles four added dispatch mission sets that deliver new units, characters, background music, modifications, and abilities. Early bonuses include specific supply parts designed to improve unit movement: Accel Drive for low-maneuverability units, MS EX Booster I and II for incremental mobility gains at the cost of maneuverability, and a standard EX Booster variant. Some rewards require clearing in-game conditions before they become available.
These additions integrate directly into the existing group dispatch system, allowing players to target specific upgrades through repeated missions. The content focuses on enhancing strategic depth rather than altering core combat rules.
Is It Worth Playing?
Players who enjoy methodical team-building and tactical decision-making in a Gundam-themed setting will find consistent engagement through the progression systems and cross-series unit variety. The collection aspect of gathering and upgrading mobile suits and pilots creates a satisfying loop for those who like long-term investment in their roster.
Reception highlights the addictive nature of unit and pilot gathering alongside occasional burnout during extended story mode sessions. The game remains available on PC with the season pass providing ongoing dispatch-based content for players seeking extra customization options. Those drawn to strategy RPGs with clear progression and background management features are the most likely to appreciate its structure.