Symphony of War: The Nephilim Saga - Legends is a turn-based strategy RPG that expands the core campaign of its predecessor with new story content and army-building options on PC. Players lead squads across the war-torn land of Tahnra, managing a growing force of units in tactical battles that emphasize positioning, terrain advantages, and squad composition. The experience blends RPG progression with strategic depth, allowing commanders to customize troops through classes, traits, and equipment while advancing through narrative-driven chapters.
Gameplay
The core loop revolves around squad management and large-scale map movement. Commanders field up to 20 squads, each containing as many as nine units, and direct them across battlefields where individual fights resolve automatically once squads engage. Success depends on pre-battle decisions such as terrain control, chokepoint holding, and morale considerations that influence how units perform. Units gain experience and can form bonds that affect their growth and interactions, including romantic options that tie into the story.
Army building forms the heart of replayability. Dozens of classes provide varied roles, from frontline infantry to ranged specialists and magic users. The Legends expansion introduces thirteen additional classes that shift army composition possibilities, including options focused on mobility like the Field Cannon and defensive specialists such as the Oracle. A new emphasis on necromancy allows players to raise undead minions, creating entirely different strategies that compete against opposing undead forces in dedicated scenarios.
Progression systems include artifacts, traits, and Unique Mercenaries that further personalize squads. These elements integrate directly into the existing campaign structure, letting players experiment with fresh builds without starting over.
Game Modes
The primary experience centers on the story campaign. Eight new chapters run concurrent with the base narrative, expanding character and faction arcs across six distinct storylines, with some presented as two-part sequences. These additions conclude ongoing threads while introducing new strategic challenges.
New Game+ serves as the major post-completion mode. It carries over elements of a completed army into a fresh playthrough, adjusting the world and encounters to present a tailored challenge. This mode encourages experimentation with the expanded class roster and undead mechanics on subsequent runs.
No separate multiplayer or skirmish modes exist beyond the integrated campaign content. All play occurs in single-player scenarios that reward careful planning and iterative army refinement.
Story and Setting
The narrative returns players to Tahnra, where a fresh academy graduate rises to lead forces against corruption. The added chapters deepen existing character stories and faction conflicts, providing closure while weaving in the new undead elements as a battlefield threat. Battles unfold with pixel-art visuals and detailed portraits that highlight unit individuality and growth.
Mechanics such as affinity-based stat growth and squad affinity planning add layers to unit development, encouraging players to align builds with elemental strengths for optimal results. These systems reward thoughtful preparation across multiple playthroughs.
Is It Worth Playing?
Players who enjoy squad-based tactical RPGs with automatic battle resolution and deep customization will find substantial value here. The base game maintains Very Positive reception on its primary platform, with thousands of reviews praising the strategic layers and replay value. The Legends expansion builds directly on that foundation by delivering new chapters and mechanics that refresh the campaign without requiring a separate save.
Those new to the series benefit most from completing the original campaign first, as New Game+ leverages prior progress. The addition of necromancy and expanded classes creates meaningful variety for veterans seeking different army metas. Overall, the content suits fans of deliberate strategy and story-driven campaigns who appreciate iterative army building over fast-paced action.