theHunter: Call of the Wild - Trophy Lodge Spring Creek Manor adds a dedicated space for displaying hunting achievements within the core hunting simulation. This PC title combines simulation, adventure, and sports elements through realistic animal tracking and harvest mechanics across expansive reserves. Players pursue wildlife using authentic equipment and techniques, then bring selected trophies back to customize their personal lodge.
Gameplay
The core loop centers on locating, approaching, and harvesting animals in detailed open-world environments. Hunters rely on tracks, calls, and environmental cues to find targets, with success depending on weapon choice, timing, and shot placement. Harvested animals yield trophies that can be mounted for display. The Spring Creek Manor itself features a two-story British mansion layout from the 1800s, complete with wooden interiors and space for both wall plaques and freestanding platforms. Multiple poses are available for each mount type, allowing custom arrangements across rooms. Owners can duplicate the lodge to create separate themed displays without disturbing existing setups. Friends may be invited to visit and view the collection at any time.
Game Modes
Single-player sessions form the primary experience, letting individuals explore reserves at their own pace and complete optional missions for progression. Multiplayer supports groups of up to eight players in shared sessions, where participants can hunt together or organize competitions based on trophy quality. The lodge functions as a social hub within these modes, accessible from the main menu after unlocking or purchasing the content. Daily and weekly challenges provide additional structure, often tied to specific harvest conditions or photography tasks that reward cash and experience.
Trophy Presentation Options
Two main mounting systems exist inside Spring Creek Manor. Plaques suit head or shoulder mounts and come in several sizes for varied wall coverage. Platforms accommodate full-body displays and include extra-small, small, and round variants for floor or pedestal placement. Both systems support multiple poses per trophy, enabling balanced room compositions. Trophies can be removed, swapped, or repositioned freely, and the lodge supports up to five instances per account for different collections. This flexibility lets players maintain separate themes, such as regional animals or record specimens, without permanent changes.
Is It Worth Playing?
The DLC appeals most to dedicated hunters who value long-term collection and presentation after hours spent in the reserves. It integrates directly with the base game's harvest system, turning successful outings into visible progress within a rustic, two-floor setting. Mixed user feedback on the content reflects its niche focus: those who enjoy methodical hunting and customization find the added display tools satisfying, while players seeking only active pursuit may skip it. The base game continues to receive updates and new reserves, keeping the overall experience active for both solo and group play. If your interest lies in building and sharing a personal trophy record within a realistic hunting framework, the manor provides a dedicated outlet that enhances that aspect without altering core mechanics.