Dungeons is a strategy RPG for PC in which players take control of a powerful and thoroughly evil Dungeon Lord tasked with expanding an underground lair while managing resources extracted from overconfident heroes.
Gameplay
The core loop centers on directing dim-witted goblin workers to carve out corridors and rooms from solid rock. These minions respond to commands that shape the layout of the dungeon according to the lord's vision. Heroes from ten distinct classes venture inside seeking combat and loot, and the Dungeon Lord must decide how best to handle each intrusion. Rather than immediate destruction, the preferred approach involves supplying treasures, equipment, and controlled encounters that raise the visitors' satisfaction levels. Once contentment peaks, the heroes become prime targets for capture and processing in prison cells or torture chambers, where their soul energy is extracted as a valuable resource.
Underground competition adds constant pressure. Rival Dungeon Lords eye the same territory, while a superior lord on the level below issues demands that must be balanced against personal ambitions. Three boss monsters stand in the way of ultimate dominance, each requiring careful preparation and indirect tactics to overcome. The system rewards patient manipulation over brute force, as happy heroes yield greater returns and over-aggression can summon stronger champions seeking retribution.
Game Modes
The primary experience unfolds across seventeen campaign missions that follow a single narrative thread. These missions progressively introduce new challenges and require the player to advance through three distinct underground levels while navigating internal hierarchy and external threats. Success in the campaign unlocks access to a custom game mode that functions as an open sandbox for experimenting with dungeon designs without story constraints.
Both modes emphasize the same resource management and hero interaction systems, though the campaign structures objectives around specific goals tied to the overarching conflict. No additional modes beyond these two appear in the verified design.
Story and Setting
The narrative follows Deimos, once the foremost Dungeon Lord, who is betrayed by his former partner Calypso and demoted to the bottom of the hierarchy. Stripped of his former power, Deimos must rebuild from the top of the dungeon while contending with new superiors: the dim-witted Zombie King and the violence-prone Minos. The plot drives toward reclaiming the top position and exacting revenge on Calypso through a series of calculated moves against the established order.
Supporting characters and rival lords populate the underground world, creating layers of political maneuvering alongside the physical expansion of the lair. The tone remains consistently dark and satirical, highlighting the petty rivalries and self-serving schemes common among evil overlords.
Key Mechanics and Features
Construction relies on fifty distinct objects that can be placed to customize rooms and corridors for maximum efficiency. Goblin labor forms the backbone of expansion, while traps, treasures, and facilities directly influence how heroes behave once inside. Soul energy harvested from satisfied captives powers further development and defensive capabilities.
Players must also monitor external threats, including incursions from other Dungeon Lords and occasional visits from powerful champions. Balancing these elements requires ongoing attention to both internal operations and the broader underground power structure.
Is It Worth Playing?
Dungeons suits players who enjoy deliberate single-player strategy focused on dungeon construction, resource extraction through hero management, and navigating a hierarchy of rival lords. The campaign provides a structured path through seventeen missions that introduce the systems gradually, while the custom mode offers freedom to test layouts and approaches without time limits.
Those drawn to the evil-overlord fantasy and the satisfaction of turning visitors' greed against them will find the mechanics rewarding. The game remains available on PC as a complete package with no ongoing seasonal content or expansions required for the core experience. Individuals seeking fast-paced action or multiplayer competition should look elsewhere, as the design prioritizes thoughtful planning and long-term dungeon optimization over immediate confrontation.