RuneQuest: Warlords is a turn-based strategy game set in the RuneQuest universe on PC. Players command armies in the world of Glorantha during the year 7/37, taking on the role of a warlord defending the Talastar Tribes against Chaos forces from Dorastor.
Gameplay
Battles take place on grid-based maps where terrain and positioning matter for success. Units exert a Zone of Control over adjacent tiles, which compels enemies to engage directly or find ways around. Action Points determine how far units move, when they attack, or when they activate special abilities. Heroes receive two Action Points per turn, opening options for flanking maneuvers and spell use.
Magic forms a core element through Spirit, Rune, and Sorcery systems tied to Glorantha's gods. Heroes build affinity with specific Runes over time, unlocking abilities that can be instant or sustained. Cult Rune Magic belongs exclusively to hero units and delivers both immediate effects and ongoing tactical support. Resource management remains essential because units draw from limited pools when casting.
Each faction fields units made up of multiple models, with individual health points tracked for every model. This structure adds granularity to combat outcomes. Factions include Talastar, Chaos, and the Lunar Empire, each with distinct unit types ranging from heroes and spellcasters to cavalry, monsters, artillery, and hybrid warriors. Examples include Chieftains, Stormwalkers, Broo Shamans, Shadowcats, and Broo Marauders.
Opportunity attacks and counter-attacks reward careful placement. Sentry Mode lets units automatically guard areas without direct orders. The combination of these rules creates layered decisions around movement, engagement, and ability timing.
Game Modes
The single-player campaign follows Hahlgrim, a champion from the Bilings tribe in Talastar. Across 18 missions the story covers alliance building with elves and temporary Lunar forces, along with encounters against iconic figures such as Ketil Whiteye, Hakon the Swimmer, Woowander, and Ralzakark. The narrative includes moments of valor, heroism, cruelty, and betrayal while players push back Chaos incursions.
Competitive Arena supplies replayable scenarios for testing tactics against other players. Three factions provide varied matchups, each with its own strengths and preferred playstyles. This structure supports repeated practice of positioning, magic timing, and army composition without progressing through the campaign.
Setting and Lore
The game places events between Talastar and Dorastor, west of Dragon Pass on the continent of Genertela. Glorantha appears as a mystical cube of earth ringed by the Sramake's River, with ancient floods still submerging large areas. Runes connect directly to the pantheon of gods, and player progress strengthens hero connections to these powers. The setting emphasizes tribal survival against Chaos while incorporating elements from the broader RuneQuest world.
Is It Worth Playing?
Players who enjoy grid-based tactical combat with resource management and magic systems will find the core loop engaging. The campaign delivers a focused story through 18 missions, while the Competitive Arena offers ongoing practice against human opponents. Faction variety supports different approaches to army building and battlefield control. Reception highlights the tactical depth and visual presentation for the price point, though some note the linear mission structure. The game suits fans of the RuneQuest setting or those seeking a self-contained turn-based strategy experience with rune-enhanced abilities and multi-model units. Availability on PC makes it accessible for strategy enthusiasts looking for a new title in this style.