Warhammer 40,000: Gladius - Drukhari is a turn-based 4X strategy game that adds the Drukhari faction as a major expansion to the core title. Players command this ancient race of dark Aeldari in battles across the surface of Gladius Prime, relying on swift raids, melee prowess, and resources drawn from enemy suffering rather than traditional expansion or psychic abilities.
Gameplay
The Drukhari play as an infantry-heavy force that emphasizes mobility and close-quarters combat. Their core loop revolves around launching rapid strikes from hidden positions, harvesting influence through destruction, and sustaining momentum with temporary enhancements. Power from Pain grants escalating bonuses to units as they inflict and witness suffering, scaling with experience to reward aggressive play. Cities grow slowly without additional outposts under control, pushing players to secure webway gates early for better resource flow.
Raid from the Webway lets commanders spend influence to open temporary portals or activate gates, repositioning forces across the map for surprise assaults. Soul Hunger converts enemy unit kills directly into influence, which fuels economic upgrades or combat effects. Infantry can consume influence and hit points at Haemonculi facilities for combat drugs that deliver short-term advantages in damage or resilience. Lower city loyalty requires steady influence gains to maintain stability, while blade-focused training provides inherent armor penetration in melee. All transports function as assault vehicles, granting infantry bonuses upon disembarking into active fights.
The full roster includes Archon, Cronos, Haemonculus, Hellions, Incubi, Kabalite Trueborn, Kabalite Warriors, Raider, Ravager, Razorwing Jetfighter, Reavers, Scourges, Succubus, Tantalus, Venom, Voidraven Bomber, Webway Portal, Wracks, and Wyches. These units support hit-and-run tactics, with vehicles enabling deep strikes and specialized infantry excelling once engaged.
Game Modes
Drukhari content centers on custom skirmish matches against AI opponents. Players set map size, enemy factions, difficulty, and other parameters before starting a new game. There is no dedicated campaign or story-driven mode for this faction. Matches focus on territorial control, city founding on webway gates, and sustained raiding pressure until victory conditions are met through conquest or dominance.
Unique Mechanics and Units
Betrayal Culture keeps loyalty low in Drukhari settlements, offset by influence accumulation that strengthens allegiance over time. Combat Drugs and Soul Hunger create a resource loop tied directly to battlefield performance, encouraging players to press advantages rather than turtle. The faction starts with a hard difficulty rating, reflecting its reliance on precise timing and positioning over raw durability or numbers in the early phases.
Units excel in coordinated vehicle-infantry assaults, with jetfighters and bombers providing aerial support while ground forces exploit webway mobility. The emphasis on melee penetration and disembark bonuses rewards players who master rapid deployment over prolonged sieges.
Is It Worth Playing?
Warhammer 40,000: Gladius - Drukhari received Mostly Positive reviews on its release, with 70 percent of 114 user ratings favorable. Reviewers note the distinctive speed and melee focus that sets it apart from other factions, along with the tactical depth of transport usage and influence management. The expansion suits players who enjoy the base game's combat-centric 4X structure and want a challenging, aggressive playstyle rooted in Warhammer 40,000 lore. Those seeking slower-paced empire building or guided narratives may find the custom skirmish format and steep initial learning curve less appealing. The faction integrates cleanly into the established game, extending its longevity for existing owners through new mechanics and an 18-unit roster.