Iron Harvest is a real-time strategy game set in an alternate 1920s Europe recovering from a devastating world war. Players command forces that include infantry, vehicles, and massive dieselpunk mechs across campaigns and battles that emphasize resource control, unit positioning, and tactical decisions on destructible battlefields.
Gameplay
The core loop revolves around capturing resource points to gather materials for base construction and unit production. Players build facilities, research upgrades, and deploy a mix of infantry squads, support units, and heavy mechs while using cover to protect advances and flanking maneuvers. Buildings can be demolished to alter lines of sight and deny positions to the enemy, forcing constant adaptation as the battlefield changes. Heroes accompany armies and provide unique abilities that support reconnaissance or direct combat, adding layers to squad management without overcomplicating the interface. Three factions offer distinct unit rosters and playstyles that reward different approaches to engagements, from aggressive pushes to more measured defensive setups.
Game Modes
Three single-player campaigns deliver an overarching narrative through 21 missions, each focusing on one of the factions. These campaigns support cooperative play, allowing two players to progress through the story together. Skirmish matches can be played solo or cooperatively against AI opponents on a selection of maps, with options to adjust starting conditions and victory conditions. Challenge maps provide additional single-player and co-op scenarios that test specific tactics. Multiplayer supports competitive matches, including ranked play and seasonal ladders, with map pools suited to different team sizes.
Factions and Units
Polania, Rusviet, and Saxony each field over 40 unit types in total across the roster, along with three heroes per faction. Infantry forms the backbone of early engagements, supported by specialized vehicles and the signature walking machines that dominate later stages. Resource management stays straightforward with two primary materials, encouraging focus on army composition and positioning rather than complex economy micromanagement. Fortifications can be placed to guard production lines and key locations, integrating defensive planning into offensive strategies.
Is It Worth Playing?
Iron Harvest suits players who enjoy classic real-time strategy experiences centered on mech combat, base building, and campaign storytelling. The combination of single-player campaigns, cooperative options, and competitive multiplayer provides varied ways to engage with the factions and their units. Those seeking tactical depth in squad control and battlefield adaptation will find consistent systems that reward planning over raw speed. The game remains available for those interested in its dieselpunk setting and the verified mix of modes confirmed at launch and through its core features.